atomontage engine
    + Who
    + What
    + Why
    + Destructible Vehicles, VR...
    + Mesh Voxelizer
    + Hi-Res Boulders
    + Destructible Geometry
    + more...
   Dev Blog
    + #4 Destructible Vehicles,...
    + #3 Voxelized Geometry
    + #2 Evolutionary Design
    + more...
    + Make a Donation
    + List of Companies
    + List of Individuals


 August 15, 2010  |  Reading forum stats...
A Large Rocky Scene

These are screenshots of a new scene featuring some voxel-based rock formations with sand and a polygon-based vehicle. Watch the new video dev-blog featuring a real-time footage of the engine rendering this scene on a mainstream notebook.

The volumetric fog is applied with a minimal performance penalty; the cast soft shadow as well as a proof-of-concept solution for simple indirect illumination are CPU-based and therefore quite slow.

The engine performed on interactive framerates on a mainstream notebook due to the 3x3 super-sample anti-aliasing in combination with per-pixel geometry detail. The pre-shader DOF and Bloom effects were also contributing significantly to the pixel-bound performance penalty with this particular SSAA settings.

The anaglyph images should be viewed with red-cyan glasses.

Click on any image to view its full-size version.
(opens in a new window or tab)
Pickup model by Twayan

blog comments powered by Disqus
  Last Added
  + Destructible Vehicles...
  + Mesh Voxelizer
  + Hi-Res Boulders
  + Destructible Geometry
  + A Large Rocky Scene
  + II, SSAA, Bloom, DOF
  + 3D Wheel Tracks
  + Ready For A Gameplay
  + LODs Video
  + Smooth Voxel Rendering
  + Volumetric plant models
© 2014  All Rights Reserved.
All trademarks are the property of their rightful owners.