This video presents a few voxelized plant models.
It is shown how a number of LODs represent the volumetric scene redundantly.
The basic idea behind LODs is that all tasks use the lowest LOD that provides enough information about the content while making the task execute in shortest time.
Rendering and collision detection including.
Typically some LOD of a voxelized content contains up to eight times lower number of elements (voxels) then the next higher LOD.
Atomontage Engine™ provides 16 LODs of volumetric content.
Only the top 10-12 LODs are useful for rendering and physics simulation.
Because of the dynamics of the content it is often necessary to maintain the integrity of the data by updating all LODs of the altered data.