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Atomontage Engine™ supports content alteration as a response to physics-simulation events. A relatively small number of simple content alteration response types can make a game look and behave much more realistically. Small scale destructions can be an essential gameplay feature... |
Finally Atomontage Engine™ is ready to be integrated into computer games. The following video demonstrates a few basic rendering-related effects and car physics. The video also features destruction physics - now only in form of wheel tracks generated... |
This video presents a few voxelized plant models. It is shown how a number of LODs represent the volumetric scene redundantly. The basic idea behind LODs is that all tasks use the lowest LOD that provides enough information about the content while... |
A comparison between the most basic boxy voxel rendering and the more advanced smooth voxel rendering technique can be seen on the following screenshots. The smooth voxel rendering can be parametrized to produce a better picture while maintaining a relatively little video-memory usage. There is almost no performance penalty... |
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