atomontage engine
 
   Home
    + Who
    + What
    + Why
   Gallery
    + Destructible Vehicles, VR...
    + Mesh Voxelizer
    + Hi-Res Boulders
    + Destructible Geometry
    + more...
   Download
   Dev Blog
    + #4 Destructible Vehicles,...
    + #3 Voxelized Geometry
    + #2 Evolutionary Design
    + more...
   Contacts
   Donate
    + Make a Donation
    + List of Companies
    + List of Individuals
   F.A.Q.


FOLLOW AE ON
   
 
Gallery

 July 22, 2010  |  Reading forum stats...
Indirect Illumination, SSAA, Bloom, DOF

Atomontage Engine™ now performs much better than it ever did. The re-written parts of the renderer boosted the performance by 400% and at some situations by over 1000%! Right, the modern GPUs, I mean the GPUs from 2004 and up, are definitely well suitable for massive voxel scene rendering with per-pixel or even sub-pixel geometry details in real-time. The industry will change. It must!

The Indirect Illumination effect is an almost entirely CPU-based solution. It performs well but it is clear that it will get maybe up to 10 times faster after the non-intelligent part of the code is moved to the GPU (and even much faster with a properly optimized code).

The Depth of field and Bloom effects are a pre-shader solution (so is the rest of the renderer). As such they would most probably work on any archaic PC with OpenGL 1.2.1 or so if it supported OpenGL Frame-buffer object. These effects as well as the rest of the renderer will get faster and better with shaders.

The last three screenshots show what I call render-atoms. Temporarily such atom is an atomic chunk of data (re-)optimized for rendering before it is plot on the screen. The shiny squares or segments are groups of render-atoms that were invalidated in the past and needed to be re-optimized for hi-speed rendering.




Click on any image to view its full-size version.
(opens in a new window or tab)
Armored vehicle model by WormSlayer



blog comments powered by Disqus
 
 
  Last Added
 
 
 
  + Destructible Vehicles...
 
  + Mesh Voxelizer
 
  + Hi-Res Boulders
 
  + Destructible Geometry
 
  + A Large Rocky Scene
 
  + II, SSAA, Bloom, DOF
 
  + 3D Wheel Tracks
 
  + Ready For A Gameplay
 
  + LODs Video
 
  + Smooth Voxel Rendering
 
  + Volumetric plant models
© 2014 Atomontage.com  All Rights Reserved.
All trademarks are the property of their rightful owners.